Post Games Podcast: A New Voice for Mature Gamers

Post Games Podcast: A New Voice for Mature Gamers

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Post Games Podcast: A New Voice for Mature Gamers

The gaming landscape is continuously evolving, and so are the audiences that engage with it. In a notable shift, former Polygon editor-in-chief Chris Plante has launched a new podcast, Post Games, aimed specifically at older gamers. This initiative comes as a response to a significant gap in gaming media that often overlooks the interests and preferences of players aged 35 and above. Debuting shortly after Plante’s departure from Polygon, Post Games is designed to provide thoughtful, in-depth discussions about video games and their cultural implications.

Targeting a Mature Audience

According to statistics from the Entertainment Software Association, more than half of the 205.1 million gamers in the U.S. are over the age of 35. Recognizing this demographic shift, Plante identified a significant opportunity to cater to older gamers, who often seek richer, more nuanced conversations about gaming. “Practically everything in games media targets young people,” Plante stated. He believes that many publications fail to meet the demand of older gamers, who have different expectations and interests compared to their younger counterparts.

Historically, the gaming industry has predominantly focused on younger audiences, with marketing strategies often aimed at teenagers and young adults. This has led to a lack of representation for older gamers who have grown up alongside the medium and have a wealth of experience and insight to share. By launching Post Games, Plante aims to create a space where these players can engage with content that resonates with their experiences and preferences.

Podcast Structure and Content

Each episode of Post Games is structured into three acts, often featuring interviews with industry experts, game developers, and other influential figures. This format allows for in-depth exploration of various topics that may not align with current gaming trends but instead focus on broader themes within gaming culture. The podcast’s structure is reminiscent of public radio programs, providing a unique listening experience that stands apart from the typical fast-paced gaming podcasts that dominate the market.

Episode Themes

  • History of the Independent Games Festival: An exploration of the festival’s impact on indie game development and its role in shaping the industry.
  • Explorations of ‘Sexy Games’: A discussion on the portrayal of sexuality in video games and its cultural implications.
  • Current Events: Plante adds his unique perspective on trending topics, such as an interview with popular YouTuber videogamedunkey regarding his evolving views on Death Stranding.

This thoughtful approach to content creation encourages listeners to reflect on their gaming experiences and the narratives presented in games. Unlike many gaming podcasts that rush through news cycles, Post Games emphasizes quality over quantity, promoting a more engaging listening experience.

Funding and Sustainability

Post Games is available for free with advertisements, but listeners can also support the podcast through a Patreon subscription. For $5 per month, subscribers gain early access to ad-free episodes, bonus content, and exclusive monthly videos. This model not only provides financial support for the podcast but also fosters a community of dedicated listeners. As of now, Post Games has surpassed 1,000 paid subscribers, a milestone that Plante recognizes as crucial for sustaining his family’s health insurance and ensuring the podcast’s longevity. He hopes to reach 2,000 subscribers by the end of the year, which would further solidify his commitment to this venture.

The Future of Gaming Media

The rise of independent media creators in the gaming space reflects a broader trend where traditional gaming publications struggle to adapt to changing audience needs. Established outlets are increasingly facing challenges from AI-driven content and shifting consumer preferences. In this environment, Plante believes that there is a growing market for smaller, independent creators who can cater to niche audiences. “If mainstream publications don’t want to serve the humongous and growing audience of older gamers, I’m happy to,” Plante remarked, underscoring his commitment to filling this void in gaming media.

As the gaming industry continues to evolve, the need for diverse voices and perspectives becomes increasingly important. The success of Post Games could signal a shift in how gaming media is produced and consumed, paving the way for more inclusive discussions that reflect the interests of a broader audience. By prioritizing thoughtful content and fostering a supportive community, Chris Plante aims to redefine how gaming podcasts can resonate with a more mature audience.

Conclusion

Post Games represents a significant step towards inclusivity in gaming media, offering a platform for older gamers to engage in meaningful discussions about the games they love. As the podcast continues to grow, it will be interesting to see how Post Games evolves and what impact it will have on the broader gaming media landscape. With its unique approach and dedication to quality, Post Games is poised to become a valuable resource for gamers seeking deeper insights into the world of video games. The success of this podcast could inspire other creators to explore similar avenues, ultimately enriching the gaming discourse for audiences of all ages.

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